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  • Halfling

    Playable Races
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    App Race ECL Favored class Usual Alignment Attributes Specials Combat Proficiencies Saves Skills Automatic Languages Bonus Languages (Choose 1) Notes FALSE halfling, lightfoot (NWN Default) 0 rogue Any Neutral +2 Dex −2 Str small stature +1 AC (size modifier) Good Aim Feat (+1 AB w/throwing weapons), +1 AC (size modifier) Lucky Feat (+1 universal), Fearless Feat (+2 vs. fear) Skill affinity (listen): +2, Skill affinity (move silently): +2, +4 size bonus (hide, listen, move silently, spot). Halfling, Common Dwarven, Elven, Gnome, and Orc TRUE halfling, ghostwise 0 barbarian Any Neutral +2 Dex, −2 Str, +1 Wis small stature +1 AC (size modifier) Bonus Feat at 1st level Same as Base Same as Base +2 Athletics, +2 jump, +2 move silently, +2 listen Halfling, Common Elven, Thorncant TRUE halfling, strongheart 0 Fighter Any Neutral +2 Dex, −2 Str, +1 Con small stature, +1 AC (size modifier), Bonus Feat at 1st level Same as Base Same as Base Halfling, Common
  • Gnomes

    Playable Races
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    App Race ECL Favored class Usual Alignment Attributes Specials Combat Proficiencies Saves Skills Automatic Languages Bonus Languages (Choose 1) Notes FALSE gnome, rock (NWN Default) 0 wizard or bard NG +2 Con, −2 Str low-light vision, small stature, spell focus (illusion) +1 AB vs goblinoids, +1 AB vs reptilians and goblinoids, +4 defending against giants Hardiness vs Illusion: +2 vs. mind-affecting Skill affinity (listen): +2, Skill affinity (concentration): +2, +4 size bonus (hide, listen, move silently, spot). Common, Gnome Draconic, Dwarven, Elven, Gruk’Thal, Kobek, Animal TRUE gnome, deep (Svirfneblin) 2 Rogue Any Neutral -2 Str, +2 Dex, +2 Wis, -4 Cha Stonecunning, Darkvision, SR 11+ class level spell focus (illusion), disguise self. 1/day - blindness/deafness, blur +2 universal Same as Base Undercommon, Gnome, Common Dwarven, Elven, Gruk’Thal FALSE gnome, forest 0 Sorcerer (Illusionist) NG Same as Base Same as Base +1 attack vs kobolds, orcs, goblinoids, reptilians Same as Base Same as Base Common, Gnome, Thorncant, Animal Draconic, Elven, Halfling, and Gruk’Thal.
  • Monstrous Races

    Playable Races
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    App Race ECL Favored class Usual Alignment Attributes Specials Combat Proficiencies Saves Skills Automatic Languages Bonus Languages (Choose 1) Notes FALSE kobold 0 Sorcerer LE -2 Str +2 Dex Small stature Alertness Darkvision TRUE lycan, werebat 1 (afflicted) 2 (natural) Same as base race NE +2 Wis low light vision, +2 natural armor, shape shift, dr 5/silver (in animal or hybrid form) Animal Empathy +3, Listen +4, Spot +4 Same as base race Same as base race TRUE lycan, werebear 1 (afflicted) 2 (natural) Same as base race LG +2 Wis hybrid/animal: Str +16, Dex +2, Con +8 low light vision, +2 natural armor, shape shift, dr 5/silver (in animal or hybrid form) Animal Empahty +3, Listen +4, Spot +4, Athletics +4 hybrid/animal Same as base race Same as base race TRUE lycan, wereboar 1 (afflicted) 2 (natural) Same as base race Any Neutral +2 Wis hybrid/animal: Str +4, Con +6 low light vision +2 natural armor shape shift dr 5/silver (in animal or hybrid form) Animal Empahty +3, Listen +4, Spot +4 Same as base race Same as base race TRUE lycan, werecat 1 (afflicted) 2 (natural) Same as base race CG +2 Wis low light vision, +2 natural armor, shape shift dr 5/silver (in animal or hybrid form) Animal Empathy +3, Listen +4, Spot +4 Hide +4, Move Silent +4, Balance +8 hybrid/animal form Same as base race Same as base race TRUE lycan, werecrocodile 1 (afflicted) 2 (natural) Same as base race CE +2 Wis low light vision, +2 natural armor, shape shift, dr 5/silver (in animal or hybrid form), breathe underwater (animal form) Animal Empahty +3, Listen +4, Spot +4 +8 swim hybrid/animal form TRUE lycan, werefox 1 (afflicted) 2 (natural) Same as base race CE +2 Wis low light vision, +2 natural armor shape shift dr 5/silver (in animal or hybrid form) Animal Empathy +3, Listen +4, Spot +4 Same as base race Same as base race TRUE lycan, wererat 1 (afflicted) 2 (natural) Same as base race LE +2 Wis hybrid/animal, Dex +6, Con +2 low light vision +2 natural armor shape shift dr 5/silver (in animal or hybrid form) Weapon Finesse Bite 1d3 +disease (filth fever) Animal Empathy +3, Listen +4, Spot +4 TRUE lycan, werespider 1 (afflicted) 2 (natural) Same as base race LE +2 Wis low light vision, +2 natural armor shape shift dr 5/silver (in animal or hybrid form) Animal Empathy +3, Listen +4, Spot +4 Same as base race Same as base race TRUE lycan, werewolf 1 (afflicted) 2 (natural) Same as base race CE +2 Wis hybrid/animal Str +2, Dex +4, Con +4 low light vision, +2 natural armor, shape shift, dr 5/silver (in animal or hybrid form) Animal Empahty +3, Listen +4, Spot +4 Survival +4 hybrid/animal form Same as base race Same as base race FALSE orc (Grey) 0 Cleric Any Neutral, Any Evil +2 Str -2 Int Darkvision Common, Orc TRUE yuan-ti pureblood 2 Ranger CE +2 Dex +2 Int +2 Cha Darkvision, Alternate Form (viper), Alertness, Blind Fight, +1 natural AC, 1/day (CL4) - charm animal, fear, charm person, darkness, entangle +2 Spot, +2 Listen +2 Persuade Common, Yuan-Ti, home region By region, plus Abyssal and Draconic
  • Plane-touched, Plane-blooded

    Playable Races
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    App Race ECL Favored class Usual Alignment Attributes Specials Combat Proficiencies Saves Skills Automatic Languages Bonus Languages (Choose 1) Notes TRUE aasimar 1 Paladin Any Good +2 Wis, +2 Cha darkvision acid 5 electrical 5 cold 5 +2 Listen +2 Spot Common, Lathai Draconic, Dwarven, Elven, Gnome, Halfling, Thorncant TRUE axani 1 Monk Any Lawful +2 Wis, +2 Int darkvision cold 5 sonic 5 +2 Diplomacy +2 Spot Common Any TRUE cansin 1 Sorcerer Any Chaotic +2 Int, +2 Cha darkvision entropic shield 1/day acid 5 fire 5 +2 Bluff +2 search Common Any TRUE fey-touched 1 Any Chaotic +2 Cha, +2 Dex, -2 Con Low-light vision Immune to mind-affecting 1/day charm person Same as Base +2 Hide, +2 Move Silent Common, Thorncant Elven, Draconic, Animal TRUE fey'ri 2 CE +2 Dex,+2 Int, -2 Con Darkvision, low-light vision, immunity sleep, change shape (humanoid), 5/+1 Damage Reduction 1/day - charm person, clairaudience/clairvoyance, darkness Same as Base +2 Bluff +2Hide +2 Listen +2 Search +2 Spot Common, Elven Draconic, Dreadspeech, Gnome, Gruk'Thal TRUE genasi, air 1 Fighter Any Neutral +2 Dex, -2 Con darkvision, Immune: Drown (Can breathe underwater) +1 vs cold (+2 at level 6) Common Any if cleric, must choose deity who grants air domain, must choose air domain as 1 of the 2 domains TRUE genasi, earth 1 Fighter Any Neutral +2 Str, -2 Dex darkvision +1 vs acid (+2 at level 6) Common Any if cleric, must choose deity who grants earth domain, must choose earth domain as 1 of the 2 domains TRUE genasi, fire 1 Fighter Any Neutral +2 Int, -2 Cha darkvision +1 vs fire (+2 at level 6) Common if cleric, must choose deity who grants fire domain, must choose fire domain as 1 of the 2 domains TRUE shadowswyft 1 Rogue Any Chaotic +2 Dex, -2 Con Darkvision, low-light vision +4 move silent ,+2 initiative, +2 spot, +4 hide Whispertongue, Common Dreadspeech, Lathai, Elven TRUE tiefling 1 Rogue Any Evil, Any Neutral +2 Dex +2 int -2 Cha darkvision cold 5 fire 5 electrical 5 +2 Bluff +2 Hide Common Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Gruk'Thal, Dreadspeech, Charnox
  • Dragonborn

    Playable Races
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    App Race ECL Favored class Usual Alignment Attributes Specials Combat Proficiencies Saves Skills Automatic Languages Bonus Languages (Choose 1) Notes FALSE dragonborn, black 0 Any CE +1 Str -2 dex +1 Cha Breath Weapon: acid darkvision acid 5 Draconic Kobek FALSE dragonborn, blue 0 Any LE +1 Str -2 dex +1 Cha Breath Weapon: lightning darkvision electrical 5 Draconic Kobek FALSE dragonborn, brass 0 Any CG +1 Str -2 dex +1 Cha Breath Weapon: fire darkvision fire 5 Draconic Kobek FALSE dragonborn, bronze 0 Any LG +1 Str -2 dex +1 Cha Breath Weapon: lightning darkvision electrical 5 Draconic Kobek FALSE dragonborn, copper 0 Any CG +1 Str -2 dex +1 Cha Breath Weapon: acid darkvision acid 5 Draconic Kobek FALSE dragonborn, gold 0 Any LG +1 Str -2 dex +1 Cha Breath Weapon: fire darkvision fire 5 Draconic Kobek FALSE dragonborn, green 0 Any LE +1 Str -2 dex +1 Cha Breath Weapon: poison darkvision acid 5 Draconic Kobek FALSE dragonborn, mist 0 Any Any Neutral +1 Str -2 dex +1 Cha Breath Weapon: Sleep darkvision cold 5 Draconic Kobek FALSE dragonborn, prismatic 0 Any Any Neutral +1 Str -2 dex +1 Cha Breath Weapon: Slow darkvision mind affecting +2 Draconic Kobek, Thorncant FALSE dragonborn, red 0 Any CE +1 Str -2 dex +1 Cha Breath Weapon: fire darkvision fire 5 Draconic Kobek FALSE dragonborn, shadow 0 Any CE +1 Str -2 dex +1 Cha Breath Weapon: weaken darkvision negative 5 Draconic Whispertongue, Kobek FALSE dragonborn, silver 0 Any LG +1 Str -2 dex +1 Cha Breath Weapon: cold darkvision cold 5 Draconic Kobek FALSE dragonborn, white 0 Any CE +1 Str -2 dex +1 Cha Breath Weapon: cold darkvision cold 5 Draconic Kobek
  • Dwarves

    Playable Races
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    App Race ECL Favored class Usual Alignment Attributes Specials Combat Proficiencies Saves Skills Automatic Languages Bonus Languages (Choose 1) Notes FALSE dwarf 0 fighter Any Lawful +2 Con, −2 Cha darkvision Stonecunning +1 attacking orcs and goblinoids, +4 defending against giants +2 vs. poison,+2 vs. spells +2 lore, +2 search in subterranean areas Common, Dwarven TRUE dwarf, gold 0 Ranger LG +2 Con, −2 Dex Same as Base Same as Base +1 attacking aberrations Same as Base Same as Base Dwarven, Common TRUE dwarf, gray (duergar) 1 Fighter LE +2 Con, -4 Cha darkvision 1/day - invisibility immunity: Poison immunity: Paralysis Same as Base +2 vs. spells +4 move silent +1 listen +1 spot Common, Dwarven Draconic, Deep Cant, Gruk’Thal FALSE dwarf, shield 0 Fighter LG Same as Base Same as Base Same as Base Same as Base Same as Base Same as Base Dwarven, Common FALSE dwarf, wild 0 Fighter LN Same as Base small stature, Use Poison, darkvision Same as Base Same as Base Same as Base Same as Base Dwarven, Common Deep Cant, Kobek, Gruk'Thal
  • Elves

    Playable Races
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    https://docs.google.com/spreadsheets/d/1QkaFCuhJfdAob5iepJbuJ6hSgHluIvD_lxSs6PlFLak/edit?usp=sharing App Race ECL Favored class Usual Alignment Attributes Specials Combat Proficiencies Saves Skills Automatic Languages Bonus Languages (Choose 1) Notes FALSE elf 0 Barbarian CG +2 Dex, −2 Con immunity to sleep keen sense low-light vision weapon proficiency (elf) Martial immune to sleep +2 vs. mind-affecting +2 listen +2 search +2 spot Common, Elven Draconic, Gnome, Gruk'Thal, Thorncant TRUE elf, drow 2 wizard (male), cleric (female) NE +2 Int, +2 Cha darkvision 1/day - dancing lights, darkness, faerie fire SR 11+ class level crossbow, rapier, shortsword immune to sleep +2 vs. mind-affecting Common, Elven Dreadspeech, Draconic, Gnome, Deep Cant TRUE elf, lythari (goodly lycan wolves) 2 Ranger CG +1 cha, +2 dex, +2 wis low light vision, darkvision, immunity to sleep, keen sense, +2 natural armor shape shift dr 5/silver (in animal form) - NO HYBRID FORM Bite 2d4 piercing proficiency spear, sling, shortbow, and longbow. immune to sleep +2 vs. mind-affecting immune to charm +2 perception, +2 survival Elven, Common, Sylvan FALSE elf, moon (silver elf) 0 Same as Base CG Same as Base Same as Base Same as Base Same as Base Same as Base Same as Base Elven, Common, home region Gnome, Halfling, Thorncant FALSE elf, sun (gold elf) 0 Same as Base Any Good, TN +2 Int, -2 Con Same as Base Same as Base Same as Base Same as Base Same as Base Elven, Common, home region Gnome, Halfling, Thorncant FALSE elf, wild (green elf) 0 Sorcerer CG +2 dex, -2 Int Same as Base Same as Base Same as Base Same as Base Same as Base Elven, Common, home region Gruk'Thal, Thorncant FALSE elf, wood (copper elves) 0 Ranger TN +2 str, -2 Int Same as Base Same as Base Same as Base Same as Base Same as Base Elven, Common, home region Draconic, Gnome, Thorncant
  • Humans

    Playable Races
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    No Ethnic Group support or special scripting for humans. Humans can pick a language based on background (See Languages) App Race ECL Favored class Usual Alignment Attributes Specials Combat Proficiencies Saves Skills Automatic Languages Bonus Languages (Choose 1) Notes TRUE half-elf (any variant) 0 Any Any immunity to sleep low-light vision +1 listen, +1 search, +1 spot, +2 diplomacy Common, Elven Any (other than secret languages) Can be used for half-drow FALSE human 0 highest Any None Quick to Master None None 1 extra skill point per level TRUE Hollowborn (native to Sundered) 1 Rogue or Sorcerer Any -1 CHA, +1 INT, +1 WIS –2 penalty to Animal Empathy +2 Will saves vs. mind-affecting spells, +2 bonus on saving throws vs. negative energy, death effects, and energy drain.
  • Time in the Sundered Lands

    Misc. Documentation
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    Time/timeflow: https://docs.google.com/document/u/0/d/1YeXB9wqILvxHQk87U2198xqY2wSK-VPIzxndsbVhOfw/edit RL time vs IGL 5 RL minutes = 1 IG Hour - Final -- FINAL RL time (days, weeks, months, years) will be used in game -- FINAL Calendar: https://docs.google.com/spreadsheets/d/1AcHsf6tgh4lfc4lCt4p7ReNLnsSZ8Z2rckrtiD0YnJA/edit?usp=sharing Starting year Sundered (year 800), FR equivalent (Time of Troubles - 1358)
  • Welcome to your NodeBB!

    General Discussion
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    Welcome to your brand new NodeBB forum! This is what a topic and post looks like. As an administrator, you can edit the post's title and content. To customise your forum, go to the Administrator Control Panel. You can modify all aspects of your forum there, including installation of third-party plugins. Additional Resources NodeBB Documentation Community Support Forum Project repository