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    Echo

    @Echo

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    Latest posts made by Echo

    • Ashborn

      (Formerly called Hollowborn)

      App Race ECL Favored class Usual Alignment Attributes Specials Combat Proficiencies Saves Skills Automatic Languages Bonus Languages (Choose 1) Notes
      TRUE Ashborn (native to Sundered) 1 Rogue or Sorcerer Any -1 CHA, +1 INT, +1 WIS –2 penalty to Animal Empathy +2 Will saves vs. mind-affecting spells, +2 bonus on saving throws vs. negative energy, death effects, and energy drain.
      posted in Playable Races
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    • Halfling
      App Race ECL Favored class Usual Alignment Attributes Specials Combat Proficiencies Saves Skills Automatic Languages Bonus Languages (Choose 1) Notes
      FALSE halfling, lightfoot (NWN Default) 0 rogue Any Neutral +2 Dex −2 Str small stature +1 AC (size modifier) Good Aim Feat (+1 AB w/throwing weapons), +1 AC (size modifier) Lucky Feat (+1 universal), Fearless Feat (+2 vs. fear) Skill affinity (listen): +2, Skill affinity (move silently): +2, +4 size bonus (hide, listen, move silently, spot). Halfling, Common Dwarven, Elven, Gnome, and Orc
      TRUE halfling, ghostwise 0 barbarian Any Neutral +2 Dex, −2 Str, +1 Wis small stature +1 AC (size modifier) Bonus Feat at 1st level Same as Base Same as Base +2 Athletics, +2 jump, +2 move silently, +2 listen Halfling, Common Elven, Thorncant
      TRUE halfling, strongheart 0 Fighter Any Neutral +2 Dex, −2 Str, +1 Con small stature, +1 AC (size modifier), Bonus Feat at 1st level Same as Base Same as Base Halfling, Common
      posted in Playable Races
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    • Gnomes
      App Race ECL Favored class Usual Alignment Attributes Specials Combat Proficiencies Saves Skills Automatic Languages Bonus Languages (Choose 1) Notes
      FALSE gnome, rock (NWN Default) 0 wizard or bard NG +2 Con, −2 Str low-light vision, small stature, spell focus (illusion) +1 AB vs goblinoids, +1 AB vs reptilians and goblinoids, +4 defending against giants Hardiness vs Illusion: +2 vs. mind-affecting Skill affinity (listen): +2, Skill affinity (concentration): +2, +4 size bonus (hide, listen, move silently, spot). Common, Gnome Draconic, Dwarven, Elven, Gruk’Thal, Kobek, Animal
      TRUE gnome, deep (Svirfneblin) 2 Rogue Any Neutral -2 Str, +2 Dex, +2 Wis, -4 Cha Stonecunning, Darkvision, SR 11+ class level spell focus (illusion), disguise self. 1/day - blindness/deafness, blur +2 universal Same as Base Undercommon, Gnome, Common Dwarven, Elven, Gruk’Thal
      FALSE gnome, forest 0 Sorcerer (Illusionist) NG Same as Base Same as Base +1 attack vs kobolds, orcs, goblinoids, reptilians Same as Base Same as Base Common, Gnome, Thorncant, Animal Draconic, Elven, Halfling, and Gruk’Thal.
      posted in Playable Races
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    • Monstrous Races
      App Race ECL Favored class Usual Alignment Attributes Specials Combat Proficiencies Saves Skills Automatic Languages Bonus Languages (Choose 1) Notes
      FALSE kobold 0 Sorcerer LE -2 Str +2 Dex Small stature Alertness Darkvision
      TRUE lycan, werebat 1 (afflicted) 2 (natural) Same as base race NE +2 Wis low light vision, +2 natural armor, shape shift, dr 5/silver (in animal or hybrid form) Animal Empathy +3, Listen +4, Spot +4 Same as base race Same as base race
      TRUE lycan, werebear 1 (afflicted) 2 (natural) Same as base race LG +2 Wis hybrid/animal: Str +16, Dex +2, Con +8 low light vision, +2 natural armor, shape shift, dr 5/silver (in animal or hybrid form) Animal Empahty +3, Listen +4, Spot +4, Athletics +4 hybrid/animal Same as base race Same as base race
      TRUE lycan, wereboar 1 (afflicted) 2 (natural) Same as base race Any Neutral +2 Wis hybrid/animal: Str +4, Con +6 low light vision +2 natural armor shape shift dr 5/silver (in animal or hybrid form) Animal Empahty +3, Listen +4, Spot +4 Same as base race Same as base race
      TRUE lycan, werecat 1 (afflicted) 2 (natural) Same as base race CG +2 Wis low light vision, +2 natural armor, shape shift dr 5/silver (in animal or hybrid form) Animal Empathy +3, Listen +4, Spot +4 Hide +4, Move Silent +4, Balance +8 hybrid/animal form Same as base race Same as base race
      TRUE lycan, werecrocodile 1 (afflicted) 2 (natural) Same as base race CE +2 Wis low light vision, +2 natural armor, shape shift, dr 5/silver (in animal or hybrid form), breathe underwater (animal form) Animal Empahty +3, Listen +4, Spot +4 +8 swim hybrid/animal form
      TRUE lycan, werefox 1 (afflicted) 2 (natural) Same as base race CE +2 Wis low light vision, +2 natural armor shape shift dr 5/silver (in animal or hybrid form) Animal Empathy +3, Listen +4, Spot +4 Same as base race Same as base race
      TRUE lycan, wererat 1 (afflicted) 2 (natural) Same as base race LE +2 Wis hybrid/animal, Dex +6, Con +2 low light vision +2 natural armor shape shift dr 5/silver (in animal or hybrid form) Weapon Finesse Bite 1d3 +disease (filth fever) Animal Empathy +3, Listen +4, Spot +4
      TRUE lycan, werespider 1 (afflicted) 2 (natural) Same as base race LE +2 Wis low light vision, +2 natural armor shape shift dr 5/silver (in animal or hybrid form) Animal Empathy +3, Listen +4, Spot +4 Same as base race Same as base race
      TRUE lycan, werewolf 1 (afflicted) 2 (natural) Same as base race CE +2 Wis hybrid/animal Str +2, Dex +4, Con +4 low light vision, +2 natural armor, shape shift, dr 5/silver (in animal or hybrid form) Animal Empahty +3, Listen +4, Spot +4 Survival +4 hybrid/animal form Same as base race Same as base race
      FALSE orc (Grey) 0 Cleric Any Neutral, Any Evil +2 Str -2 Int Darkvision Common, Orc
      TRUE yuan-ti pureblood 2 Ranger CE +2 Dex +2 Int +2 Cha Darkvision, Alternate Form (viper), Alertness, Blind Fight, +1 natural AC, 1/day (CL4) - charm animal, fear, charm person, darkness, entangle +2 Spot, +2 Listen +2 Persuade Common, Yuan-Ti, home region By region, plus Abyssal and Draconic
      posted in Playable Races
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    • Plane-touched, Plane-blooded
      App Race ECL Favored class Usual Alignment Attributes Specials Combat Proficiencies Saves Skills Automatic Languages Bonus Languages (Choose 1) Notes
      TRUE aasimar 1 Paladin Any Good +2 Wis, +2 Cha darkvision acid 5 electrical 5 cold 5 +2 Listen +2 Spot Common, Lathai Draconic, Dwarven, Elven, Gnome, Halfling, Thorncant
      TRUE axani 1 Monk Any Lawful +2 Wis, +2 Int darkvision cold 5 sonic 5 +2 Diplomacy +2 Spot Common Any
      TRUE cansin 1 Sorcerer Any Chaotic +2 Int, +2 Cha darkvision entropic shield 1/day acid 5 fire 5 +2 Bluff +2 search Common Any
      TRUE fey-touched 1 Any Chaotic +2 Cha, +2 Dex, -2 Con Low-light vision Immune to mind-affecting 1/day charm person Same as Base +2 Hide, +2 Move Silent Common, Thorncant Elven, Draconic, Animal
      TRUE fey'ri 2 CE +2 Dex,+2 Int, -2 Con Darkvision, low-light vision, immunity sleep, change shape (humanoid), 5/+1 Damage Reduction 1/day - charm person, clairaudience/clairvoyance, darkness Same as Base +2 Bluff +2Hide +2 Listen +2 Search +2 Spot Common, Elven Draconic, Dreadspeech, Gnome, Gruk'Thal
      TRUE genasi, air 1 Fighter Any Neutral +2 Dex, -2 Con darkvision, Immune: Drown (Can breathe underwater) +1 vs cold (+2 at level 6) Common Any if cleric, must choose deity who grants air domain, must choose air domain as 1 of the 2 domains
      TRUE genasi, earth 1 Fighter Any Neutral +2 Str, -2 Dex darkvision +1 vs acid (+2 at level 6) Common Any if cleric, must choose deity who grants earth domain, must choose earth domain as 1 of the 2 domains
      TRUE genasi, fire 1 Fighter Any Neutral +2 Int, -2 Cha darkvision +1 vs fire (+2 at level 6) Common if cleric, must choose deity who grants fire domain, must choose fire domain as 1 of the 2 domains
      TRUE shadowswyft 1 Rogue Any Chaotic +2 Dex, -2 Con Darkvision, low-light vision +4 move silent ,+2 initiative, +2 spot, +4 hide Whispertongue, Common Dreadspeech, Lathai, Elven
      TRUE tiefling 1 Rogue Any Evil, Any Neutral +2 Dex +2 int -2 Cha darkvision cold 5 fire 5 electrical 5 +2 Bluff +2 Hide Common Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Gruk'Thal, Dreadspeech, Charnox
      posted in Playable Races
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    • Dragonborn
      App Race ECL Favored class Usual Alignment Attributes Specials Combat Proficiencies Saves Skills Automatic Languages Bonus Languages (Choose 1) Notes
      FALSE dragonborn, black 0 Any CE +1 Str -2 dex +1 Cha Breath Weapon: acid darkvision acid 5 Draconic Kobek
      FALSE dragonborn, blue 0 Any LE +1 Str -2 dex +1 Cha Breath Weapon: lightning darkvision electrical 5 Draconic Kobek
      FALSE dragonborn, brass 0 Any CG +1 Str -2 dex +1 Cha Breath Weapon: fire darkvision fire 5 Draconic Kobek
      FALSE dragonborn, bronze 0 Any LG +1 Str -2 dex +1 Cha Breath Weapon: lightning darkvision electrical 5 Draconic Kobek
      FALSE dragonborn, copper 0 Any CG +1 Str -2 dex +1 Cha Breath Weapon: acid darkvision acid 5 Draconic Kobek
      FALSE dragonborn, gold 0 Any LG +1 Str -2 dex +1 Cha Breath Weapon: fire darkvision fire 5 Draconic Kobek
      FALSE dragonborn, green 0 Any LE +1 Str -2 dex +1 Cha Breath Weapon: poison darkvision acid 5 Draconic Kobek
      FALSE dragonborn, mist 0 Any Any Neutral +1 Str -2 dex +1 Cha Breath Weapon: Sleep darkvision cold 5 Draconic Kobek
      FALSE dragonborn, prismatic 0 Any Any Neutral +1 Str -2 dex +1 Cha Breath Weapon: Slow darkvision mind affecting +2 Draconic Kobek, Thorncant
      FALSE dragonborn, red 0 Any CE +1 Str -2 dex +1 Cha Breath Weapon: fire darkvision fire 5 Draconic Kobek
      FALSE dragonborn, shadow 0 Any CE +1 Str -2 dex +1 Cha Breath Weapon: weaken darkvision negative 5 Draconic Whispertongue, Kobek
      FALSE dragonborn, silver 0 Any LG +1 Str -2 dex +1 Cha Breath Weapon: cold darkvision cold 5 Draconic Kobek
      FALSE dragonborn, white 0 Any CE +1 Str -2 dex +1 Cha Breath Weapon: cold darkvision cold 5 Draconic Kobek
      posted in Playable Races
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    • Dwarves
      App Race ECL Favored class Usual Alignment Attributes Specials Combat Proficiencies Saves Skills Automatic Languages Bonus Languages (Choose 1) Notes
      FALSE dwarf 0 fighter Any Lawful +2 Con, −2 Cha darkvision Stonecunning +1 attacking orcs and goblinoids, +4 defending against giants +2 vs. poison,+2 vs. spells +2 lore, +2 search in subterranean areas Common, Dwarven
      TRUE dwarf, gold 0 Ranger LG +2 Con, −2 Dex Same as Base Same as Base +1 attacking aberrations Same as Base Same as Base Dwarven, Common
      TRUE dwarf, gray (duergar) 1 Fighter LE +2 Con, -4 Cha darkvision 1/day - invisibility immunity: Poison immunity: Paralysis Same as Base +2 vs. spells +4 move silent +1 listen +1 spot Common, Dwarven Draconic, Deep Cant, Gruk’Thal
      FALSE dwarf, shield 0 Fighter LG Same as Base Same as Base Same as Base Same as Base Same as Base Same as Base Dwarven, Common
      FALSE dwarf, wild 0 Fighter LN Same as Base small stature, Use Poison, darkvision Same as Base Same as Base Same as Base Same as Base Dwarven, Common Deep Cant, Kobek, Gruk'Thal
      posted in Playable Races
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    • Elves

      https://docs.google.com/spreadsheets/d/1QkaFCuhJfdAob5iepJbuJ6hSgHluIvD_lxSs6PlFLak/edit?usp=sharing

      App Race ECL Favored class Usual Alignment Attributes Specials Combat Proficiencies Saves Skills Automatic Languages Bonus Languages (Choose 1) Notes
      FALSE elf 0 Barbarian CG +2 Dex, −2 Con immunity to sleep keen sense low-light vision weapon proficiency (elf) Martial immune to sleep +2 vs. mind-affecting +2 listen +2 search +2 spot Common, Elven Draconic, Gnome, Gruk'Thal, Thorncant
      TRUE elf, drow 2 wizard (male), cleric (female) NE +2 Int, +2 Cha darkvision 1/day - dancing lights, darkness, faerie fire SR 11+ class level crossbow, rapier, shortsword immune to sleep +2 vs. mind-affecting Common, Elven Dreadspeech, Draconic, Gnome, Deep Cant
      TRUE elf, lythari (goodly lycan wolves) 2 Ranger CG +1 cha, +2 dex, +2 wis low light vision, darkvision, immunity to sleep, keen sense, +2 natural armor shape shift dr 5/silver (in animal form) - NO HYBRID FORM Bite 2d4 piercing proficiency spear, sling, shortbow, and longbow. immune to sleep +2 vs. mind-affecting immune to charm +2 perception, +2 survival Elven, Common, Sylvan
      FALSE elf, moon (silver elf) 0 Same as Base CG Same as Base Same as Base Same as Base Same as Base Same as Base Same as Base Elven, Common, home region Gnome, Halfling, Thorncant
      FALSE elf, sun (gold elf) 0 Same as Base Any Good, TN +2 Int, -2 Con Same as Base Same as Base Same as Base Same as Base Same as Base Elven, Common, home region Gnome, Halfling, Thorncant
      FALSE elf, wild (green elf) 0 Sorcerer CG +2 dex, -2 Int Same as Base Same as Base Same as Base Same as Base Same as Base Elven, Common, home region Gruk'Thal, Thorncant
      FALSE elf, wood (copper elves) 0 Ranger TN +2 str, -2 Int Same as Base Same as Base Same as Base Same as Base Same as Base Elven, Common, home region Draconic, Gnome, Thorncant
      posted in Playable Races
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    • Humans

      No Ethnic Group support or special scripting for humans.
      Humans can pick a language based on background (See Languages)

      App Race ECL Favored class Usual Alignment Attributes Specials Combat Proficiencies Saves Skills Automatic Languages Bonus Languages (Choose 1) Notes
      TRUE half-elf (any variant) 0 Any Any immunity to sleep low-light vision +1 listen, +1 search, +1 spot, +2 diplomacy Common, Elven Any (other than secret languages) Can be used for half-drow
      FALSE human 0 highest Any None Quick to Master None None 1 extra skill point per level
      posted in Playable Races
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    • Time in the Sundered Lands

      Time/timeflow: https://docs.google.com/document/u/0/d/1YeXB9wqILvxHQk87U2198xqY2wSK-VPIzxndsbVhOfw/edit
      RL time vs IGL 5 RL minutes = 1 IG Hour - Final -- FINAL
      RL time (days, weeks, months, years) will be used in game -- FINAL

      Calendar: https://docs.google.com/spreadsheets/d/1AcHsf6tgh4lfc4lCt4p7ReNLnsSZ8Z2rckrtiD0YnJA/edit?usp=sharing
      Starting year Sundered (year 800), FR equivalent (Time of Troubles - 1358)

      posted in Misc. Documentation
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      Echo